Day 6:
How can players make a world seem real?
As they say, the devil
is in the details.
For me a really great
tabletop world is a world where someone can ask a question and get an answer. A
lot of the time this means having done a lot of worldbuilding, prepwork, and
introducing NPCs with a fleshed out backstory. Sometimes however, this means
being good at improvising. No matter how prepared a GM is a player will always
do something unexpected, and a GM needs to improvise in a way that makes sense
in context to the world.
Of course its not just
the DM that needs to do this, players bring a lot to the table too, no pun
intended. With realistic and developed backstories and relationships they add
to the world and make it a more realistic place. For a game with an established
lore, such as Star Wars, this can be easier, but more restrictive than a homebrew
where the only limit is the imaginations of those at the table.
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