Monday, August 6, 2018

RPG a Day, Day 6


Day 6:
How can players make a world seem real?

As they say, the devil is in the details.

For me a really great tabletop world is a world where someone can ask a question and get an answer. A lot of the time this means having done a lot of worldbuilding, prepwork, and introducing NPCs with a fleshed out backstory. Sometimes however, this means being good at improvising. No matter how prepared a GM is a player will always do something unexpected, and a GM needs to improvise in a way that makes sense in context to the world.

Of course its not just the DM that needs to do this, players bring a lot to the table too, no pun intended. With realistic and developed backstories and relationships they add to the world and make it a more realistic place. For a game with an established lore, such as Star Wars, this can be easier, but more restrictive than a homebrew where the only limit is the imaginations of those at the table.

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